/*
"Feel the music"
The goal of this one was just to make as many variables as possible 
dependent on the music itself so you could see any feel it to the 
greatest possible extent in the visual.
- Mike "Belar" Powell, belar@earthling.net
*/



Durn="1.7",

CamX="150",
CamY="-100 * sin(t / 10)",
CamZ="60 + 30 * cos(t / 5)",

CmLX="40",
CmLY="0",
CmLZ="0",

CUpX="0",
CUpY="0",
CUpZ="1",

C0="1 - dt", // Distance color falloff


D0="fft(s)",

D1="2-(1.9^(1 - d0))", // Non-linear build-up


R="0",
G="D1 * C0",
B="(1 - D1) * C0",



ConL=1, ConB=0,


LWdt="6",



C1="150 * (dt + 1)",

X="150 - 800 * dt * (d0 + .2)",
Y="c1 * (s - .5)",
Z="50 * d0",

widt=640,heig=480,

Scal="900"

ScSz=1,

Pers="250",

Vers=40
